i'm looking for a way to import vector graphics as splines into 3ds max that does not involve adobe illustrator at all. are there any alternatives? i usually use inkscape for the (rather small and simple) vector jobs that come up in day-to-day work. would love to be able to somehow import these without bugging the co-worker - who got illustrator installed - for every little thing.
- AI export (preferably old illustrator file formats since CS ones do not import into max correctly) for inkscape?
- SVG/EPS import plugins/scripts for max?
- converters which can output AI files?
- alternative (simple, preferably free) vector drawing apps that do speak a compatible flavour of the AI format?
i'm open to all suggestions.
Replies
- dxf/ dwg
- eps
- wmf
if noone work or are available trough your pipeline maybe look for free converters (check out xnview as it supports some vector stuff).
where would i find the EPS and WMF importers tho? i can't seem to find anything about WMF at all and related to EPS the only mention of that i could find is in the render output settings.
If I am not mistaken SVG stores a stroke or path as a simple arrays of x,y values - it shouldn't be to hard modifying an existing script that generates a spline in max from it.
here is some code to get started:
http://scriptspot.com/3ds-max/splinetomxs
i'll have a go at this first thing next week.
renderhjs, thanks but the paths are a little too complex, it's mainly brushstrokes making up sorta organic-looking shapes that would be too painful to create in max with he spline tools themselves.