Hi MightyPea, here is a function to do the job: feed it with an Editable Poly/Mesh, a camera and a frame range, and it will select all faces facing backward relative to camera in every frame of specified range. Let me know if you need a Floater with some interface. function getBackFacesInRange obj camScan iFrameA iFrameZ…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…