Hi Dave, lovely work! more on the textures: 1x 128 texture map, 256 colours. (8-bit) 1x 128 specularity map, 16 colours. (4-bit) 1x 128 alpha map, 16 colours. (4-bit) 1x 32 env map, 16 colours. (4-bit) (for use with the specularity map) An Env (environment) map is the "world" that is reflected in your specularity. The…
Greetings ladies and gentlemen. This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical. The rules are these: no more than 500 triangles per entry. 1x 128 texture…