Yeah I gave it a shot before posting, I wasn't able to figure out how to deal with the array I was getting containing vertex numbers, the order never seemed correct. I posted over at CGTalk too, maybe one of those guru's will have an idea.
Is there a max polyop macroscript for the action of subobj level selecting x verts and creating a face in the order the selection array is in? As in: Select verts: 1, 2, 3, 4 Create face from v1 > v2 > v3 > v4 > v1 I'm going crazy here with the create face tool. I'd love a script I could bind to my quad. Thanks.