I've got about 20 objects, and they are attached (but not welded). Is it possible to detach them all to separate objects (by one clik or some easy way, not one by one)?
real quick, when I want to detach, or select a group of faces from an object to detach, it always props the- clone to object- clone to element- dialog box. Is there a way to detach to object, a "quick detach" if you will, with out that stupid thing popping up all the time?
Oh yeah, it works, thanks a lot. and.. maybe there is some script that allows me to attach all selected objects? I mean.. I select some objects from scene by e.g 'Rectangular selection region' and now.. to attach them, I have to choose 'hide unselected' , then choose attach option and select all objects from the list, and…
And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…