Hello there! I use 3ds max. I use shader FX. Looking for help and experience to be able to capture the 3dsmax viewport while playing an animation. Im looking for software suggestions surrounding this. Capture in high resolution a must. Fraps seems hard to start capture when not in a game, also very low resolution captures.…
Animation -> Make preview. Make sure you set your render size in the main render dialog to the output size you want. Even though you're not actually 'rendering' using the scanline renderer, you have to do this, as the animation preview uses your render output resolution. Then in the anim previw window, set the render…
Thanks Slum, this definitely works with ShaderFX, thanks a lot! There seems to be some sort of image size cap however in the preview. Ive been able to push the cap up and down by changing the render window aspect max size but its not entirely intuitive. Does anyone know the restrictions surrounding this image size cap in…
Is there any other trick to push this up even more? Modern graphics cards are able to handle much more than the average viewport size on a 1680x1050 monitor.