Once again, thanks for all of the feedback. You guys rock. :) My site is now live, including the gallery! Check it out at http://www.davelee3d.com/ Here are the changes that I was able to make yesterday: - Fixed the gallery and added a good bit of content (more to come still) - Added "Visit the gallery" text to the image…
Thanks for the comments, everyone! As I mentioned in the first post, the gallery isn't working yet. It's a PHP dynamic image library, so it only works from the root of the site, not the /dev/ directory that I linked to. The general consensus regarding the gallery so far is: - Too many clicks - Confusing navigation - No…
If you want to get a level design job, you need more design-related content on your website. Right now it is mostly screenshots of RTS levels. So, your portfolio reads like an art portfolio for RTS games. It needs some text explaining your design thoughts and process for your levels. 2D sketches/maps for your layouts would…
It's better than before but still has way too much going on for it. You need to distill, distill, distill! For online portfolios you have to throw everything you know about web design out the window. * Your custom maps are great, but you don't need to show every square inch of the environment. Every map should have 4-5…
@BradMyers82, I'm trying to figure out the best way to add some sort of caption to my images - I agree 100% that at least some of them need them badly. The only way to add in a caption below the images is to re-introduce that mid-size image (so the gallery would go Thumbnail > Mid-size image with caption > Full image in…
Congrats on the official inclusion of custom maps into the game! For anyone wanting a quick summary, skip to the bottom. Nav: Art on the first page, its a bread crumb, remember why they are coming to your site. Gallery > Resume > Contact. A site should be a means to an end, and never obtrusive or cumbersome. You have a bit…