Yeah there's some crossover between level designers and game designers. Game designers are probably going to focus on gameplay as a whole rather than just the levels themselves. I don't have much/any experience in either discipline so I don't know for sure but I'd bet that there are places where the game designer and level…
Thanks for your answer. Then I go on! @Ben: thanks for explanation about difference between level designer and enviroment artist. But is level designer a bit similar to game designer ? Does the last make the same choices and works in the same manner? Thanks again.
Hi all, I'm following this forum from a while and after some "little" game experiences with a local company, I took the decision to be a professional and mature game artist. So I've planned to create a portfolio and I've defined two projects inspired by games Dead Space and Unrealt Tournament 3: they are designing a level…
obviously you want to confidence in how to do it right - but there is no right path in doing a good or perfect portfolio. What I can tell from expierence (and I prepared many times so far in my life a portfolio over and over) is that even though you might lack at something there will be most likely something in which you…
For what it's worth here's my two cents. You say you want to approach this as if you were working for a AAA company. Then the first thing you need to do is decide which area you will specialize in, do you want to be a character artist, an environment artist, or an animator? Once you decide on that then focus your portfolio…
I agree with everyone else here, that you should choose a specialty path and really hit it hard to show your greatest strengths. Getting into other areas isn't bad though either, as it will show you know the whole pipeline, but sometimes not the best to put on your portfolio for what position your really going for. That's…