Been working on one prop every class. We have about 3 hours to start from a concept image and recreate the main item from the scene with some guidelines. Max tris 1500. Max tex 512 x 512. In this case we had a choice between some street utility boxes. Here is what I got in the given time. Any c & c welcome
We are moving on to project 2 which consists of picking a concept weapon from a pretty good variety of images. 1000 tri limit. 512 textures. Here the concept that I have picked. If I'm not mistaken it is a High Elf weapon from Warhammer.
- Marnik - thanks. I'm fairly new at this as well. - Quokimbo - yeah I'll post some different shots when I get home from class tonight. - PixelMaster - the textures are at 512. I will go back and add more in the spec and diffuse. Thx for the comments and advice.
if i were you i'd stop to reflect a bit on what you're doing.. you're using full normal maps.. but only for very small details(scratches and bumpyness) you're missing out some really good uses for normal maps. the cart's wheels, diamond plating, slits in what would be the working area that street utility box is in essence…