I just finished putting the base textures on this pillar... and decided it was time to start a thread. I haven't decided whether I'm going to make a complete scene out of it. It depends on how long this takes me to complete. Low Poly Wireframe: High Poly Sculpt: UE3 Screenshot: Let me know what I can do to improve :)
The design overall is a bit uninteresting. Do you have any reference for this? As for the materials, they currently read more like wood than concrete or metal. This is primarily due to your spec. As for the actual model, The arrows you've modeled out and sunken beneath the corner trim pieces could all go. Keep the edge…