Hello, My name is Dylan Anthony, and I'm new to this community. Hello. I made this the other day as a quick sketch, total time spent was about 6 hours. Started with z spheres, sketched a base shape retopologised it, suto final modeling, UVed it and textured. I welcome any and all C&C. The goal of most of this is just to…
renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
It's a little difficult to portray sturdy metal in ZBrush, I think you're trying to accomplish something that you'll ultimately fail at from the process you're taking to do it. I'm assuming this is what ScoobyDoofus was saying, spend more time in a regular modeling program to really define the solid shapes, because right…