Hello,
My name is Dylan Anthony, and I'm new to this community.
Hello.
I made this the other day as a quick sketch, total time spent was about 6 hours. Started with z spheres, sketched a base shape retopologised it, suto final modeling, UVed it and textured.
I welcome any and all C&C. The goal of most of this is just to hone skills, my focus lately has been Zbrush.
This is my most current distraction. Its a Idea that's been bubbling for some time in my head.
This is a cartoony girl that i have been practicing with.
This is my version of the mind flair. a D&D monster.
Thanks, for taking he time to view this.
Dylan
Replies
I'm trying another host.
Ha. I was totally thinking the same thing.
The brain with legs is pretty sweet.
Keep up the work.
Yes! lol, i fliped the monster manual and the Intellect Devourer was what it landed on.
THe first brain animal model looks best execution wise but the rest is not very good.
The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail. Mainly i was doing it to practice using Zbrush. I didn't spend much time with his body because his purpose was mainly going to be a dressing rack for armor. I modeled him a long time ago. maybe ill just start another human form from scratch, insted of recycling an old project.
ScoobyDoofus: You really think so? Why is that. I have spent plenty of time in maya and modo tweaking verts ect. I find that it stifles the creative proses because it takes to dame long to get ideas out.
Personally i have always had problems with armor. I'm never able to come out with anything that I like. Ill sketch on paper for hours and can never come up with anything worth modeling. I have found that in Zbrush you can quickly sketch out ideas in 3d, and things can easly and quickly be changed. They are fubared as far as typology is concerned but the main shape is there and with the retypology tool its easy to fix, and that's what I'm going for at the moment. I know the armor is far from perfect but it a huge step up from no armor, which is where im comming from. lol
The armor looks a bit odd because I'm going to attach small jet boosters all over so that he will be able to fly. I have only retypologised the chest, the arms and legs are only sketched out on extracted meshes.
This is my first take on armor from the future or something you'd see in unreal tournament.
If you have any tutorials that you know of for making armor that would be great!
I'm assuming this is what ScoobyDoofus was saying, spend more time in a regular modeling program to really define the solid shapes, because right now it looks like he's wearing armor made out of shiny mud..
You should also take the time to plan out what you're doing before you jump in and start creating something so complex in shape.. It looks like you have the idea, but you haven't entirely thought out the details, you have shapes that aren't necessarily going into each other, but tend to end in their own right and then there's a gap from the next shape.. What are they doing, why are they there?
I mainly see an artistic take on what armor would look like, but can't see much of the value of what the armor is used for and how it works.
If you're having a difficult time throwing ideas out, try picking up a pencil and sketching something, don't think jumping into a sculpting application is going to help you too much with that.. Although, if you do manage to create some armor ideas in ZBrush, I'd suggest hopping back into a modeling app to really get the shapes done correctly.
Again, hard surface armor in a sculpting application is incredibly difficult to do.