Can anyone verify if it also does AO self shadowing for object? Or is it only on an object-to-object basis. If I never have to bake another AO map, it will be a glorious day.
Godzero, I thought that would be the case with normal maps. But what I am wondering about is self shadowing of irregularly shaped object casting shadows onto themselves. Think of a statue on a pedestal, where it is all one object. Will the statue self-shadow the pedestal that it stands on, even though it is all the same…
I found this out today, and tried it myself, and it's quite cool. If you have the 200 series Nvidia card, you're in luck. This is the Vista 64 bit download http://www.nvidia.com/object/winvista_x64_185.66_beta.html http://www.nzone.com/object/nzone_ambientocclusion_home.html
Sorry ryno, Its AO on the polys not the normal map. You will still have to render AO for the props/objects hipoly details, it just saves you the lowpoly AO bake.