Im curious on the texture end of things what the teams approach is. Was having a discussion with a friend yesterday about it and neither of us could really say for sure. Most the env stuff is so noisy, you could get away with polypainting colors, with a little photo sourcing to boot. That was my guess atleast. Can you…
Ibarter / Mistry10 - Thanks! Predator - Aye, it worried me all through Gears2 development, but that was the art direction and the concepts pushed this. We ( env artists ) had to rely on the LD's controlling the noise more with how they broke things up with rocks and shadows, but the aim was to get that OTT crypt level of…