Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
It actually depends on your Max version what to do, either keep editable mesh or you have to convert to editable poly. So Ruz's suggestion will probably be correct :)