max keeps crashing soon as i save a currently used texture. i'm using ps cs5 and max 09 and a 24 bit texture only 512x512 and shader version 1.5 (3 light setup - only using diffuse and specular)
Thanks xoliul here is a render whit max 09 whit no shadow i got the ati bug and cant get rid of it... also i tried it in max 2011 it loaded a few times but everything was too dark and now the shader wont load i dont know why.... error loading file? EDIT: I got it too work in 2011 but ass soon as i enable hardware shading…