Okay, but with Unreal would I make the walls in the editor, or would I make the walls as static meshes? The windows are what is confusing me at the moment. I can make em in Maya, but shouldn't they be done in Unreal? Also, can you guys give me a run down of how you would approach it? In regards to texturing and modeling?…
Although I don't have an answer to any of your specific questions, I can give you the following links which help a LOT. Its just a matter of digging through it to get the answers you want. Official Unreal Developer Network Here is a website chock full of tutorials and information. This Link is the tutorial homepage. [I…
make modular pieces of walls, floors and windows and assemble them in unreal. Theres many ways of making something like this. Just experiment and find a workflow you like!
Hi, I'm trying to re make a room for Unreal 3d for some practice. Here's the reference image: http://www.bestmmatorrents.com/ To see it in full you have to right click the image in the background and hit view background. I'm relatively new to game art. I'd have no probs doing it high poly for production, but I know the…
There's no budget. It's just a personal project. I just wanted to know what would be the best techniques you guys thought might work for it. I guess I want it to be viewed from multiple angles: I want the player to be able to go in there and walk around in Unreal 3. What size textures would you generally use? tiled 1024 by…