MARMOSET TOOLBAG RELEASED Hey gang, Just in-time for the Main Challenge of the Dominance War IV, starting March 12th 2009, is the FREE release of 8 Monkey Labs' 'Marmoset Toolbag'. As many of our regulars will know, some key members have been using Marmoset privately to help 8monkey Labs develop this awesome toolset and…
Having trouble when exporting from XSI. Keep getting these edges showing. I can fix it by importing into max, setting the right smoothing groups (minic whats done in XSI) and exporting. If I however import the .obj (from max) into XSI (and include user normals), then exporting it again (including user normals again), the…
mikezoo: If you got Maya 7, 8, or 9 there's an exporter included in the \Marmoset Toolbag\toolbag\exporter\ directory. Also check out this post from earlier in the thread.
Oh, im an idiot. I forgot to include the mat files. I uploaded a new sample_assets.rar file, feel free to re-download(this has the fixed CGW normal map as well).
oh. yeah. my bad. The plane remains the same, No change at all. Its just the diffuse texture without the opacity. I included screenshot just for good measure. Many thanks.
hehe yeah kinda did play with most things :) including that one, did get different results, but just different faults im afraid,, ill try it some more tomorrow when im not so tired :) thanks for the help
Is there any way to use/import .obj files exported from xsi? It doesnt seem to like the smoothing on the meshes. I've turned off geometry approximation in xsi (should basically be like putting everything in SG1 in max). When exporting I tell it to include userNormals, but I still end up with hard edges. I can import and…
Help guys. The seams of my character are very visible when you look it from a far. It looks like a black line. But when you'll look at it closely, the seams disappear. I am pretty sure I have fixed the seams from the normal and color maps. Also, the character looks good in maya viewport and when rendered in mental ray. I…