The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…
The whole thing looks quite aged, except the wood which looks just a bit scratched. It should look faded and decayed to match the rest. Those stripes on the side of the machine seem pretty scratched up but the paint lines seem undamaged, stuff like that would begin to peel or have at least some imperfections at their…
A few things: The spec map is totally off, why would the pepsi logo and other text show up differently? You may need to ditch this one and have a look at some other spec maps for reference, as its not just a grey scale of your diffuse. Your local is currently doing nothing to add to the piece, so granted you may not want…
Hey guys, long time lurker here. I've been working on this vending machine on and off for waaayyy too long, and I'm anxious to get some crits, improve it and start on something new. I'm going for a (somewhat) tacky 80s style with plenty of use and abuse heaped on. Designed with current gen FPS specs in mind. Diffuse: Spec:…