I was curious if anyone had any information on the specs of the vehicles for UT3 or Gears 2. I'm making a vehicle for a school project, and I want my tri counts and texture sizes to be realistic and appropriate to a game such as the previously mentioned. I know there's tons of little questions to be asked when we're…
adam, you could launch up UE3 and in some of the VH_"namehere" packages in the Generic browser you will find meshes and textures for the vehicles that are around the same thing as your tank thingy. they seem to flow around 5000-8000 tris with either a 1024 or 2048 on em.
lol yah i forgot you could do taht in ue3 lol i gotta reinstall that bastard soon. Ok well my low poly is sitting at like 10k tris right now. I'll optimize a bit more but probably wont be able to do much more without sacrificing lots of silhouette. Thanks Lawrence.