so I just hope to double my chances i´ve posted this question in the epic/gow forum already I guess this is more or less a general ue3 thing and not so gow specific ->
I doubt it, if you think about how joints/bones work then if you scale one, you are affecting the entire animation. So if you scaled the upper leg bone, then the feet no longer get planted where they used to, so it wouldn't make any sense anyway even if you could scale stuff like this. I guess it might be possible, but…
mathematical a bone is just a rotation around a point so it should work if you have the animations and scale the bones in them too but if youre importing in unreal with a scaled rig it doesnt work, the t-pose is different, but it scales the bones to normal when its animated
oh it´s mathematically possible to calculate thresholds on every motion vektor to get to the same end-point, scaled or unscaled (of course it depends on the amount of scaling).. so for example plant the foot on the floor properly but i know thats something very specific, but I don´t know the ue3 good enough to precude it…