Yes, fritz, found it really easy to use. Of course, it may be because of my prior Maya (node based as opposed to default Max) experience or tinkering with the UE3 material editor, which has a similar layout. To get that cubemap reflection working, I followed this tutorial: [ame]…
Hi guys, Ive been trying to find a nice solution for taking screens of objects in the Max viewport. I'm using Max 2009 with SP1 on Vista 32 with an Nvidia 8600gt. I would like to show models with several 'real-time' effects, basically, as an alternative or supplement to showing something in an engine, like UE3, for…