I've been playing with Modo for about 6 months now. I've learned my hotkeys, I can model basic shapes like no ones business, and can subpatch like a straight up mofo. For a quick example of where I'm currently at, I submit two models I've done over the last week, this and this. I'm getting decent, but I'm hardly the…
Yay Done! This is the result of taking everyones advice to heart and trying a little bit of everything. It's not exactly the greatest thing in the world, but the practice was nice. After all the struggling, I ended up learning some stuff, and wound up being kinda proud of the stupid damn thing. :) I also discovered some…
Okay, I'm trying a whole new approach here. Instead of going through and modeling each detail out separately, I figured I'd try to model out the curves flat and fill in the geometry as I go along. Things are looking good so far, but since I've never done anything like this before, I'm afraid it might end up being a…
Thanks everyone. :) I wanted to stay away from sculpting until I was better at throwing around polygons, but the more I think about it, the more I see it as the inevitable conclusion to do all the stuff I want to do. Guess it's time to throw down and start getting my learn on. One quick question though, how good are the…
The 3x polygon thing was more an issue of laziness if anything. I could've edgelooped and vertex beveled out my holes on the base plate and kept the polycount nice and low. But by that point, a week and 4 screw up models in, I was sick of dealing with the thing. Instead of doing it the right way, I subdivided a couple of…