I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
@ Someone -Not to be a jerk, but you should at very least give credit to the places you get tutorials from esp. when reposting. That first screen shot is from Jonathan Rush's (a.k.a. Pig Brain) basic deformation tutorial. The second is from one, animated gif, is from Ben Mathis's (a.k.a. poopinmymouth) Limb Deformation…
Hey guys, Thanks for the shout out... it's kind of impossible to peg who exactly came up with these joints, as the way I do it is kind of a blend using info I've gotten working with various other artists through the years. The examples I'm giving aren't so much for use straight out. I should be more clear about that on my…
Depends on the engine and the shaders. I suspect the viewport is using vertex lighting, which would explain why a large section goes dark when a few verts clip inside of the geometry. If the engine uses the same lighting set up you would probably want a row of verts just outside where it clips so the shadows are contained…