aw, nice, can you post your spec map? You should do the Reflection Vector as well and get that window reflecting, its a nice touch when its adding, especially when you walk toward or away from it. On the specular map you need to have the edge highlights on there and try to stay away from painting the specular information…
Yep that scale looks a lot more realistic. The handle/bumper thing seems a bit thin now? Keep working on the materials, the spec is a bit weird and the diffuse is coming along nicely, I like the added grime to the kick plate. it looks like you reduced the dent also, good move =)
For the past month or two (yeah I know, long time) I've been working on a door. Originally I was going to make it as an asset to a larger scene but I have decided to make a thread on just the door. What have I been doing all this time? Up until a couple days ago I was working on normal map. I've had to redo both the…
Your making really good progress on this piece. All the critiques have been spot on so far. I was looking at your reference and saw some things you could add to help your scene. You could add spray paint or old worn out stickers to help add something extra to your diffuse. Another thing would be to make the hinges for the…
1) You don't want black as your background color in your normal map you want something like R128 G128 B255. A nice neutral color that won't cause problems and bleed into the usable space when the image gets mip mapped or re sized. 2) The unwrap is pretty bad, so much wasted space, but luckily there isn't much happening on…