I am trying to rig up a kite (kite surfing) in 3dsmax and I am wondering if someone can share some tips on the best way to do this. Essentially the kite needs to be deformable from completely flat to wind-filled (rounded) while being connected down the line (left and right) to control bars, and then onto the characters…
Use morph targets for the kite, to flatten it and inflate it. If you need more control over it you could add a FFD box modifier to it and animate the lattice points. If you want to ripple it you could add noise or ripple before adding FFD. Is the person going to be twisting independently from the kite and you need the…