at the end of the script it deletes the bake render job node from the object- it might the reason why later baking stuff the max way wont work anymore :/ if so sorry about that. Will dig into debugging right away - see if I can find the code part that causes that. Because I experienced something similar as well sometime…
update v 0.8 - 3 new functions: assign checker map; set "flat" view mode; normalize UV shells (thx to MoP) changes/updates: (1.) ask's the user in case mental Ray is not assigned as the renderer if the script should assign it and continue the script. If mentalRay is already the scene renderer everything should work right…
thx guys,- I will consider some of the poits you made. Personally I like the minimalistic GUI its about the same size PS comes with (and people there usually like it because of its smal size). I understand that learning and understanding Icons can be a pain even more if its all compressed down to 1 tiny block. I was…
thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
@Kovac: do you have: - MR as current render engine applied in the render settings [F10]? - selected poly/mesh an object? or maybe the rendering pass just really needs along time on your computer? - I really don't know right now. Will try to look over the code for the next release see if I can make out some lines that could…
ha, nice pacing :D Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order in…
good news :D I found a way to merge my current code style with macroscripts that can be assigned to the interface or to shortcuts. The neat thing though not well documented is that I can pass through parameters from within macroscript-keys - so that alternative modes from my current functions can be assigned on different…
as mentioned before- here is a example animation of how I tricked with the topology symmetry: if its not clear: The basic trick is to grow the vert selection each time and substract alraedy processed verts from that grown selection, then check if the result are 2 verts (thus a pair) then mirror the 2 in the UV area. There…
so I found some time to work on TexTools after quite a while this sunday. And so far I fixed or added: * max8 or older not getting error message regarding reloading icons * open / close UV editor on multiple selected Objects (max 2008+) * added again Render UV Mask. Now also works on multple Objects also works on Objects…
will have a look regarding the undo stuff any suggestions for that? - another input box would not be so nice, maybe a micro button mode toggle? or the right click for a scale mode (1x,4x,8x). I have read somewhere that the scrollwheel can be accessed in maxscript using dotNet maybe that might give interesting options.…