thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
new feature: works really fast just to those who don't know what a block out map is: I know the term from comic production and CG painting,- and it is often what I do in texture stuff as well. The first step is always to find out in your texture which UV parts belong together,- like which parts are wood, metal,.... and it…
at the end of the script it deletes the bake render job node from the object- it might the reason why later baking stuff the max way wont work anymore :/ if so sorry about that. Will dig into debugging right away - see if I can find the code part that causes that. Because I experienced something similar as well sometime…
@Kovac: do you have: - MR as current render engine applied in the render settings [F10]? - selected poly/mesh an object? or maybe the rendering pass just really needs along time on your computer? - I really don't know right now. Will try to look over the code for the next release see if I can make out some lines that could…
ha, nice pacing :D Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order in…
thanks for the feedback guys Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
defenitly planned once its all cleaned up- I need as well to assign stuff to hotkeys later. That is also why I mentioned in the beginning to try to design functions to be useable even witout parameters (e.g angle snap value - would then be hard coded i the function and each time come with the same value). Another goal was…
good news :D I found a way to merge my current code style with macroscripts that can be assigned to the interface or to shortcuts. The neat thing though not well documented is that I can pass through parameters from within macroscript-keys - so that alternative modes from my current functions can be assigned on different…
thx guys,- I will consider some of the poits you made. Personally I like the minimalistic GUI its about the same size PS comes with (and people there usually like it because of its smal size). I understand that learning and understanding Icons can be a pain even more if its all compressed down to 1 tiny block. I was…
I have to say your second goal is foolish. If you can leverage something, such as avg, or libraries you find on the net, you should, without a doubt. Otherwise you are duplicating code by writing it yourself, or copying and pasting (I'm not sure which is worse). One of the greatest obstacles of tech art development is that…