I think chuggnuts UV tools modifies or all together gets rid of that floater. If I remember correctly it overwrites the main unwrap script(s) with modified versions from that time (max 4, 5, or 6?). I think Pior would need to get fresh copies of the scripts it overwrites?
How my god i just took a look at your final video this is freaking awseome. We will be finally able to create uvs shell with a pixel size :thumbup: throwing uv1 into a big texture atlas will be much easier. But just a question if we are using a multi sub object material and want to pass into the uv editor from ID 1 using a…
its supposed to open that floater each time right to the 'detail' button. So if you say that it pops up each time on the middle of your 2 screens then perhaps you texTools main toolbar is somewhat close the the border of the screens. Otherwise post a screenshot because maybe i am missing something here.
Hi, Nice to see you back. Will it be possible to add a button that call back the Pixel Transform Floater ? I noticed that the "get" button do not work with multi sub-object material even if in the uveditor only one material ID channel is selected. Is that possible to fix it ??? Editing uvs on 2 or more objects with…
@MoP: will look at it but I was refering to this: http://www.scriptspot.com/forums/3ds-max/general-scripting/unwrap-editor-window-setwindowxoffset-not-working so what I did not got running was:selection[1].modifiers[#unwrap_uvw].unwrap5.setWindowXOffset 64; there is another one for get position and get width which you btw.…
here is a early prototype: right now nothing really is clickable,- all this demo does is sending events to flash that the panel is resized and than within the flash movie call a function that re-arranges a linear loop of icons. But it is all really running inside 3dsmax!, I used maxscript to embed the swf movie in a…
here is what happens whenever you run that script (simplified):* Determine the selected shells (fill up partly selected shells) + count them * rotate each shell to a either minimal bounding box volume width or height (depending on axis) * sort these then by either height or width and line them up in that order next to each…
fixed the linear or align macroscript (same as this button: ) TexTools_2.91.mzp also I updated the documentation page and added some new animations:* Transform selections: * align shells or verts: * Split according to Smoothing Groups: * Symmetry: * Peel pipe: @carlo_c: I tried to reproduce the RTT bug but I was not able…
a prototype of a transform type in (with spinners) floater: the idea is that you can transform type in the current selection of your UV element the way every other tool handles it (flash, illustrator, photoshop,...). So in other words that you can also work with a coordination system like from top left to down right (like…