Hello there, I understand that Epic doesnt want us to export their statics/textures ect... but I wanted to create terrain in Ued then export to max so that I could model directly onto that terrrain... This would make my inexperienced life much better I imagine. Is there a way that I can flag my uniquely self-made terrain…
Has noone made an exporter for UT3 yet?I mean i know the cocked folder cant be exported from Unreal Ed .There has always been walkarounds or applications that export both static meshes and textures from the older unreal like UT2004
have you tried going to "file" in the upper left hand corner and selecting export and export all, and choose obj? I've never tried it will terrain, but I've managed to block out my current scene i'm working on in UT and then export as obj to max. It also seems to only really work with additive environments, when I tried…
Microneezia: when you making terrain in UT3 and only have the terrain in the scene, did you try export all? because that works for bsp. Exported selected seemed to have the same problem as your describing for me in a few UE3 editors.
Microneezia: OK i tested the export all, and obj doesn't work when importing it into 3dsmax. I discovered that if you export as an STL (make sure you type that extension when saving it.) it opens in 3dsmax. Not sure if Maya supports stl files though.