^ yep, only it will be found under Customize > Customize UI > Toolbar tab > Category: PerisTools . Then you can drag and drop "toggle bottom bars" into a toolbar. Or go like buddy suggested to the keyboard tab and bind it to a key, or quad menu, whatever... Or if you really want to drag and drop the script. Delete the…
how to bind peris's script to a button? i don't use maxscript quite often but as far as i can remember i only need to drag the script to an empty toolbar. but no!!
Yea, Nick that drives me nuts. I also hate how typing in skin weights recalculates the other weights almost as much as it guessing to move it "close enough". At least lie to me and say you move it where I wanted I probably won't care if its off by .000001 by don't tell me about it... The only way I've managed to get around…
That would take some pretty deep cuts. I'm afraid if you cut max that deep it would bleed to death. BUT you could, create a new scripted UI that has just the features you need arranged the way you want them. You could start the whole thing off by using the WYSIWYG UI maker in 3dsmax and looking up the commands in the…
with is script you can turn it on and off, just bind it to a button or so =) ! macroScript BottomToggle category:"Peristools" toolTip:"Toggle bottom bars"(if (trackbar.visible == false) then(trackbar.visible = truetimeslider.setvisible truestatusPanel.visible = true )else(trackbar.visible = falsetimeslider.setvisible…
1st q: preferences>general, uncheck Use Large T. buttons (why is it even on as a default, beats me) 2nd q: I use this script, I believe it`s from scriptspot macroScript Macro6 category:"DragAndDrop" toolTip:""( ( val = trackbar.visible trackbar.visible = not val timeSlider.setVisible (not val) statusPanel.visible = not val…
/facepalm That's much better advice. I like you're thinkin' A while back I wrote a script that when I ctrl-shift-s it brings up a menu with 3 options: Save +1 Save +1 and Archive locally Save +1, Archive and check into the server It also does some file checking and cleans up the material editor before archiving but its…