Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…
Is there any way to script in kismet one trigger to trigger different events based on how many times you activate it? For example, the first time triggers a certain event, the second time triggers a different event...
Alright. Cool man. Thanks. I´ll play around with it when i get home. EDIT: Oh anyone know a quick and easy way or tutorial to do an animated texture/effects? For example pulsating glows and what not?
Yeah I used to think so too, lightmap UVs appear to like seams. I need to correct the images in my previous posts so no one else gets led astray. EDIT: Ok, fixed up my example image and post.
Ok I got a quick question, I can't get my static meshes to shadow onto the terrain. I've played about and tried to look up info etc. but no luck so far. Here's an example, I put it into an existing level and rebaked all the lighting but this is how it turned out still.
Thanks Neox for that valve link! It's been quite helpful! :) I have a question though. What exactly is albedo? I did a google search on the term and it was defined as reflectivity. Though in that Valve paper it looks to be just diffuse shading. And the TF2 unreal shading example appears to be just a diffuse texture as…
Is it possible to use 1 static mesh and switchable materials for it? For example, I have a window which is a static mesh, but I want to have one version where my emmisive is turned off, and the other is emissive turned on. I can re-import another window mesh into it and make it's own material, but I'd figure there should…
Minotaur0 - Did you create a new decal material and not a regular material? I don't know if it will work with a regular material. Also make sure the decal "box" overlaps with whatever surface you are trying to project onto with the correct orientation. mLichy - Here is a basic cubemap I made. I used an alpha to mask the…
Played around with the tips I got in here today and must say that it was a huge success. The thread is already paying off! (And I see it got stickied too! ) It feels like the editor is growing on me. There are some things i´m not happy with but that´s just because I haven´t found out how to do it yet. For example the…
hi there, a little question i have, maybe someone of you guys could help me. i try to do fluids. put FluidSurfaceActor to the scene, FluidInfluenceActor too put in the scene, connect them and... how works influence'Fluid_Wave' and 'Fluid Sphere' ? others 2 i could start, but this... nope. And one more... Do you know how to…