The scratches look really random and forced, i would consider redoing those. also, work on your material definition, the current specular is not giving it that distinct gun metal sheen. right now it looks as if you inverted the diffuse to create the spec, I wouldn't recommend doing this on on object like this (dark…
Been working on this one for a little while, looking for ways to push it a bit more, since it doesnt quite have the feel yet, throw me some suggestions! thanks! render w/ AO: DIffuse: Screen Caps: Specular:
Worked out an update with these suggestions in mind with well.. mixed results. Obviously still not quite there, but feeling good about the direction. Further input greatly appreciated, and thanks a lot for all the feedback so far! Render w/ AO: Normal, gloss, spec and diffuse: Screen Grabs w/ wires: cleaned up some of the…
Hey Ian, this is Eq's gun he did for the FPV gun challenge. Should be inspirational/educational. Especially texture wise. http://boards.polycount.net/showthread.php?t=53731&page=3 afterthought- the grip would have some soft of border around it I think. It look sort of slapped on. See? vvv now copy that exactly. don't be…