max doesnt really have a freeze transforms tool. like mayas you can switch between the local and global etc movement with the dropdown in the pic. when you are done a model, it is a good idea to reset the xform with the xform modifier to clear out the vert transform info, in that way its kinda like ft in maya.
Longtime maya dog trying to learn new tricks. Editing a mesh with an edit poly modifier, but the X,Y,Z buttons under the edit geometry rollout aren't useful as they seem to be aligning to the object's local axis, rather than the world axis. I've googled freezing rotations and transformations (assuming max uses the same…