Longtime maya dog trying to learn new tricks.
Editing a mesh with an edit poly modifier, but the X,Y,Z buttons under the edit geometry rollout aren't useful as they seem to be aligning to the object's local axis, rather than the world axis. I've googled freezing rotations and transformations (assuming max uses the same terminology for this that maya does) but these don't seem to reset this object's axis. I can still see the selection bracket around it is sitting slightly skewed.
How do I freeze these transforms on this object?
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[edit] Nevermind, figured it out. For anyone else having this problem, use the 'Reset Xform' utility from the utility tab, then collapse the stack.