I'm following a tutorial that came with 3ds max 8. In the tutorial it had me create the seen, then use XForm modifier in the utilities. After doing this I hit modifier, symmetry, and well, I get this. When I hit flip, instead of flipping it to be another leg, it becomes this: Any reason for this?
the pivot point should be at the center of the groin and perhaps you should add an Xform modifier then collapse the stack Your pivot point seems to be centered on the right leg right now
Things that show up in yellow in the modifier stack, are activated. As long as its yellow you can click the move gizmo in the viewport and move the mirror plane where you want. You can do the same thing to most modifier gizmos like UnwrapUVW, bend, twist ect... It centers the mirror plane at the objects axis. You can…