I'd probably do it all in Maya for the armour, for intricate/repetetive details like this it will probably be more flexible for the base shapes. Then you can export it all to Mudbox and do a pass over it to add scratches, dents and variation by sculpting. I'm sure other people have other preferences for workflow though,…
Hey all, I'm mostly a lurker, but I'm in the process of getting familiar with Mudbox for the upcoming Dom War, and I was hoping someone could clue me in on the most efficient way of creating certain kinds of details. Lets say I want to make this guy:…