Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
They were rendered out separately and composited in Photoshop. I did that with some of the smaller items so that they could be moved around in the PSD by the client.
I took some time over the holiday break to organize some old files and while doing so found some stuff I wanted to post. These are two pre-rendered environments I did several months back. This was a scene made for the box cover of the Nintendo DS release and PC rerelease of the game Build-A-Lot:…