Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
An expression Editor for Max... Yay, more maxscript random wastes of time! It saves the scripts with the scene so its basically just like maya's expression system :)
Exactly what I was thinking. Made a quick test in unity. Sadly I don't know if I'm going to take it further. I know that I'll make a bunch of assets then my scripting will suck and ruin the whole thing.