Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…
I'm sorry. I didn't mean "thanks" in a sarcastic or bad way at all. I even am acting on what you said. I'm really in rally racing. So I'm going to take MoP's idea of hubcaps and model the hubcaps of a Subaru WRX STi. :) Depending on what other ideas people suggest... I think I'm going to model the house next. Surprisingly,…
Global Illumination, its an option inside of Mental Ray, known to take quite a while render (there are faster ways to pull off the same effect), it also hides deformities pretty well, making bad models look "ok". Great models don't need a fancy light setup to look awesome, they stand up on their own...
First off, spend less time doing GI renders, and more time modeling! Secondly, take a look at this thread: http://boards.polycount.net/showthread.php?t=56014
I looked at that thread a couple days ago but sort of forgot about it. I'm going to make a post about the phone AstroZombie posted above. I need some help figuring out the most efficient way to model it. By the way by GI renders... what do you mean? AstroZombie: I'm going to start working on the phone you posted. But like…
well be my guest then, how about this victorian house: if you want to keep it simple,- dont go to much into detail here,- the roof front e.g could be simplified or somewhat changed. You even have some blueprints on the bottom,- happy modeling
Skylight = GI =D or radiosity, whatever you want to call it. A fancy, SLOW rendering solution that dosent make your models look any better, unless you actually know how to create a nice setup. This is pretty common with begginers, but really tends to hide more than it shows.
Thank you for the advice. I'm sort of like a kid with a big box a legos in front of him that doesn't know what to make. :P I really don't know what to make... I've searched places like DeviantArt but I still haven't really been inspired on what to make. I'm not really looking for an idea for a scene to model, more of just…
not to model at the beginning: - humans, because: they usually end up looking like alien hands anyway + requires alot anatomy knowledge what you can model: - anything that catches your interest and skill,- if you cant find that you are not creative enough imo. if its about the technical archivement look out for objects…
You should always try and push yourself outside of your comfort zone so that you can learn and improve. To begin with, I would say just try looking for more complex shapes around you that still are composed of hard surfaces but not quite as perfectly angular. For example, I was just looking at the phone that sits on my…