Is it normal to only make a sculpt just for the AO? I would've just painted the lighting in from scratch, starting with a low-poly AO base. Judging by your concept and the 2D art in your portfolio, it seems like you're currently better at modelling/sculpting than at painting. It would probably be a good idea to bring your…
Can I ask why you'e not using a normal map? It's certainly supported in HL2. If you've gone to the trouble of making a high-res sculpt and baking AO, baking the normals is just a couple of clicks away.
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
NyneDown: Yeah, next time I do a high poly character like this its going to be a regular person wearing jeans and a shirt. It's hard to come by Mexican bandit references on the web, wearing tight leathery pants, and a puffy pirate shirt, ha ha. Unfortunately, I don't have the time to leave this one and come back, otherwise…
hey brad srry to get in on this thread so late. I think i noticed a hiccup in an otherwise very nice sculpt. the wrinkle on the knee seems to float strangely, with cloth pants there tends to be no fold there but with leather the folds are more energetic so it would have deeper/more folds to it. also the lack of fly on the…
hey man, nice sculpt! Mexican Bandits! I dont want to send you far back with some suggestions but, maybe you are making more than one? I think that the face is looking pretty english swashbucking caucasian almost in the closeup... Watch the movie Treasure of the Sierra Madre, pretty classic in terms of bandits. the mexican…
Hey man, good start. Try getting some good references to go by for that cloth work. It can be a pain in the ba-donky-donk without it. It would probably be a good idea to do some seperate cloth studies to help you out. That way when you jump back on this guy...it will feel more natural and unforced. The face right now looks…
Hey brad :D Everything looks awesome.Pretty different from the things you have made lately.It must be refreshing! The base mesh looks great and so does the high. The only problem you have in the model is,guess what, the wrinkles :p The are just really random and dont really give any indication of the form underneath. The…