Okay here is a new project I started for a mod group called: "Fist Full of Frags".http://www.fistful-of-frags.com
(I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search)
It's a half life 2 multiplayer modification settled in the old west (player and equipment customization, 15 weapons, fist fighting etc.)
Anyways, they posted here on polycount a while back asking for help with some modeling and I figured I would give it a go, since I don't work on enough team projects and they are a good hardworking bunch.
I am making a "Mexican Bandit" player model.
The specs given to me are:
Around 4,000-5,000 Tri's
1 x 1024x1024 Body Diffuse
1 x 512x 512 Head Diffuse
The workflow I have decided to follow is:
-Create base mesh for high poly sculpt
-Create High poly
-Create final low poly
-Bake AO from High Poly to Low Poly
-Create Diffuse Textures
-Also note: he needs to have various meshes included as equipment for customization:
Mustache, Bandolier, Dynamite (around waist which can be blown up), and hat
The original concept I made was a "no go" because of the way the dynamite need to be targeted on the player model. Also there was issues with rigging with the long rag at his waist. So I made the second concept and I included both here just for the hell of it.
I am currently about 50% finished with the high poly sculpt right now.
The main critiques I could use ATM is on the high poly sculpt. Specifically I am having difficulty with making his face look authentically Mexican.
I don't mean to sound politically incorrect or anything, but what facial features makes a person look Mexican vs. white? I am guessing its mainly in the eyes. I know that the skin tone I use in the diffuse will help, but I would like him to still look Mexican if he isn't wearing the hat or big mustache.
If anyone has suggestions on making his facial features more Mexican or anything in general it would be highly appreciated.
Oh, and many of the folds are symmetrical because I am planning on mirroring the uv's on most of him anyways.
Here are images of all my WIP up to where I am currently at.
Current Fist Full Of frags player Model:
References Pulled from the web:
Sculpt: 50 percent done-
Please excuse the long post, and thanks for looking.