So this one was a cool one because I wanted to focus on function. I wanted to still do some cool dec stuff but I really wanted to focus on function detail. Its a pull from a Machine part that Kevin Lanning suggested I do to focus on form and funciton. Took around 10 hours or so, took way longer to render lol. Any feedback…
good stuff, machine definitely looks more 'embedded in realism'. now make one that retains the coolness of the first and the functionality of the second. for the column i love the feel of the bricks vs the swirly stuff. the loops that go around don't work, they look like complex objects scaled down way too much to where…
I think you need to take a serious step back and focus on design, forms, simple shapes etc. You're just overloading every asset with so much random detail that it loses all form and function. You have some talent but you really need to learn to "edit" your work.
Yeah I agree Mr. Johnston. I'm workin my way up to it. I'm tryin to. Each one will get closer and closer to the shot. I'm trying to still have a little fun with it too. But I do agree I did fail to match the engine verbatim. I took your feedback to heart and I'm pushing forward on the study. With now a more refined focus…
Really cool stuff, but I'm going to have to agree with Earthquake's and others' comments about excessive detail. Detail for detail's sake is not necessarily a good thing. In fact, extraneous detail can distract the viewer from the elements that are actually important. It just ends up looking like white noise, and none of…
Ooowa.. that's some major criticism! ;) It's hard for me to say how functional this engine really is, I was never that much into mechanics so it seems as plausible as the ref pic to me. Only hardcores like ror can spot that. But I will agree it seems excessively - and possibly uselessly - detailed. For example, those tubes…
I've always found your pieces incredibly difficult to discern between the hands-on artwork (meshes, texturing) to the stuff that is done in post or heavily rendered/non-real-time effects. Then there is stuff that is just so abstract its hard to follow or really appreciate beyond being 'abstract'. There is zero…
The original - http://www.scania.com:80/Images/3-3365_motor_tcm10-79476.jpg A better attempt from the reference this time but I think you must see by now, how your style breaks down when you are not free to just make stuff up. You skipped all the toughest forms because you couldnt just throw elements into each other and…