Hi all, I've been checking out 3ds max recently (haven't used it since version 3) and I happened across the Bevel modifier that can accept a user defined profile spline. I thought this was pretty cool and wondered if the same effect could be achieved in Maya via the default toolset or a script. The closest solution I could…
You can do a simple bevel, followed by the poly split ring tool, set to multi, which uses a gradient control to define a profile. Set the gradient control to spline interpolation.