I agree with Tumerboy. Right now things are confusing. First clearly define what style you are going for and what type of game. That will help you narrow down the look and the poly budget. Then work on the look of the textures to be what they are supposed to be. Right now nothing is clear on what it is. Somethings look…
Nick's dead on. Don't squish something as important as a control panel for something as unimportant as a noisy block of unseen texture. Flip the squish around, the noisy patch will hide the stretch much better. You also have to think about mip map levels. If you're in the habit of stretching textures, its only going to get…