This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Terminology clash perhaps. But to me this is texture baking (from UV to UV) rather than transfering of UV layout which would be trying to move one UV layout to another model (which usually ends up being useless.. at least in Maya). Anyway.... Maya: - Duplicate your mesh - Change UVs - Make sure the "Rendering" menus are…
Hey Vig I look forward to seeing how you write it. I wrote a similar tutorial a while back: http://www.icantbelieveitsnothighpoly.com/UVW%20Texture%20Transfer%20Tutorial%20with%203ds%20Max09.pdf mainly driven at begininers.
I also did a tutorial on doing something like this in maya a while ago could it be that you're filtering is too high on the maps or you're using a lower sampling quality, mongrelman?
I've done it that way before in Maya, but was a bit disappointed with the result. Do you guys have good settings for transferring the textures with no noticeable loss in quality?