if (selection.count >= 1) and (selection[1].modifiers[#MeshSmooth] != undefined) then selection[1].modifiers[#MeshSmooth].enabled = not selection[1].modifiers[#MeshSmooth].enabled I'll let Slum come up with the macro name, but that should be all the code required to toggle the modifier on and off.
Next Modifier Previous Modifier Look for these in the hotkey list in Customize User Interface. I have Previous Modifier on A, Show End Result on S, and Next Modifier on D, means I can skip up and down the stack and show end result at any time without ever moving my mouse.
Is there a way to do this? Specifically between my base mesh and my MeshSmooth modifier? I can't stand modeling with the "Show End Result" toggle, and find myself constantly going up and down to see the final result. A hotkey for this would be nice. Any ideas?
That sounds super easy to do in maxscript if you're just toggling a modifier or traversing the stack. I won't bother piecing something together because Rob will just blow my 85 line script away with 2 lines of awesome. Unless of course he fails to make awesome. Just out of curiosity whats wrong with toggling the little…
Yah. All the same controls here, and I though you could set a hotkey to toggle subdivisions on/off as well. Not quite sure what MeshSmooth modifier would do for you in comparison to the options already built into Editable Poly.