Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
No as far as i know, you cant unwrap anything in zbrush. It is DEFINITELY better to unwrap your models inside some hardcore stable modeling software like max maya. Or you could use unfold3d, but i have heard some people having problems with how it works. Whatever works for you :)