Hullo Polycount members, I'm afraid I need your help. I'm a game art student from the Uk currently engaged in 'technical research' for my project and I seem to have hit a bit of a block. I've been seeing some awesome 'clay' renders around and thought I'd have a go at learning how to do them along with baking the light…
Well the lighting map came out right. So that implies that theres something up with the Ambient Occlusion baking options?Did u use the same ones as ben did in the tutorial? dreadfully sorry, but im a hardcore max user :/ other than that....worrrrd