Right, here we are, one shoddy light map: The right leg (our right) has a funny seam due to it's UVs being offset, other than that it looks fine. Weird huh?
Well the lighting map came out right. So that implies that theres something up with the Ambient Occlusion baking options?Did u use the same ones as ben did in the tutorial? dreadfully sorry, but im a hardcore max user :/ other than that....worrrrd
One option I use when I get some weird artifacting form my Occ maps is to use the heal brush in Photoshop to smooth them out or just do an edit to take them right out if necessary. Just my 2c's
Hullo Polycount members, I'm afraid I need your help. I'm a game art student from the Uk currently engaged in 'technical research' for my project and I seem to have hit a bit of a block. I've been seeing some awesome 'clay' renders around and thought I'd have a go at learning how to do them along with baking the light…